Anyone who dares open the book of the dark god Vecna, will discover the pages to be empty. Only by offering a sacrifice of the flesh to the god who was maimed will reveal the full text of the Librum Secerno. If an offering of willfully given flesh is made, the giver will gain the ability to read the text of the otherwise blank book. Inside are many secrets and powerful spells that would otherwise take a lifetime to learn. Vecna offers this power to those who prove themselves worthy and who will take his secrets to the world and bring death to those who would stand against him.
Ideas for DM's:
- Players who want to use the book to learn more about Vecna could be presented with information from the History Check article from Dungeon, Kas and Vecna to get a greater picture of just what they are dealing with.
- If a player tries to use the power to sense the Hand or Eye of Vecna, what great adventure opportunities would present themselves if the players discovered the location of not the artifacts, but of Vecna himself? Just a thought, an evil, evil thought.